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- on exitFrame
- global k, s40
- if soundBusy(1) then
- go(the frame)
- else
- if k = 0 then
- set the visible of sprite 20 to 0
- set the visible of sprite 19 to 1
- animate("A18-2AVX.WAV", 19, "a18-2-01.bmp", 9, s40, EMPTY)
- set the visible of sprite 20 to 1
- set the visible of sprite 19 to 0
- puppetSprite(19, 0)
- puppetSprite(20, 0)
- puppetSprite(18, 1)
- set the castNum of sprite 18 to the number of member "A18-2-09.BMP"
- updateStage()
- end if
- end if
- end
-